Monday, 8 December 2014

Week 11

First this week I had the stairs open just to change some uvs, I had tile-able things on my mind so I thought I'd try it with the cross (as it was right in front of me) and it created quite a cool pattern. I noticed that my scene was lacking a lot in detail and one of the key things about gothic (to me anyway) is the high level and attention to detail. I did lose this scene slightly due to my lack of interest in the brief and my self doubt that I could pull it off. As I was running out of time to get any kind of major detailing done, I thought this would at least help to pull my scene back towards gothic so it would still be about the brief.



















So, I put it everywhere.

 This is just with an Unreal material just so I could see how it looked and in the end I think it really helped pull the scene together. I did originally bake it down as the poly count was a lot, but the bake just looked awful so I kept it as I thought this detail was worth it.












The end walls have the trim downstairs.

Now I felt like the scene was coming together, I thought about what else I could add for dynamics. Kyle Moody suggested back in week 3 I could have banners swaying so I went with that.

After making the basic shape, I was unsure of how to make it sway. After watching Kyle Horwood (so many Kyles!) make his trees for his moorish scene, I thought it would be best to use vertex colouring to make the banners sway slightly. Using this tutorial https://vimeo.com/album/3156615/video/98373299 I managed to get the basics down and paint the banner in Maya (right).

When creating the material, it was such a learning jump for me as I learned quite a bit about the different nodes.


 Looking at a UE4 material that glows, I managed to re-produce an emissive that glows on and off through an alpha. I had a bit of help with the world position offset part but we managed to make it so the banner sways slightly off the bannisters. It may not be that visible in the cinematic but I know it's there and when you do catch it, it adds to the scenes feel.

Even though I decided to take this out, I made another glowing material for some bottles I planned to have around the scene. I was struggling with making a believable glass texture for the bottles and thought it might look ok if I had this instead.

The bottle would glow between the light pink and the dark purple. I also added the clouds from the crystal ball in to the base colour to give it a bit of substance.

I added a few more final things just to add that little bit extra.




Ladder! Even though the wizard who owns the place doesn't need a ladder and can just use his magic for get anything he needs from the other side of the shop. But it's another prop.









I also made a little stool for when he's tired of being magical and wishes to rest like a regular person.

















As a very last minutes thing, I also made a few of the books float from one bookcase to another in matinee.

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