Monday, 1 December 2014

Particles & Effects

Whilst thinking of things to fill up the scene, I thought of using particles to make the scene more dynamic from the feedback I was given from alpha. After I had deleted the lens flare flame particle, began just playing around with different options in Cascade with a blue circle alpha I made in Photoshop.



I have the particle in engine selected on the left so you can kind of see that they're floating all over the shop and there is a closer shot on the right. I didn't it to be too over powering like a blizzard so I think this is a good amount to give off a magical feel.



I had a lot of fun making the particles so now that I didn't really have much use for the lanterns, I thought it might look cool if I made some particles to represent elemental magic. Yellow is light, the snowflakes are ice (duh), red is fire, purple is spirit and green is earth. I created a quick matinee so the lanterns would be floating slightly but it didn't look that great. These are placed above the upstairs bookcases.

Next I made a little bubble particle to emit from some of the cauldrons.


There was a bit of an issue that the particle emmiter was too wide so the bubbles would go through the side of the cauldron, but Kyle showed me how to change that.







I like how it looks, it's cute.










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