Continuing from making the arches for the bannister, I realised the way I initially made the arch, it would be difficult to mirror/repeat the mesh due to the pole going down. So I used that as the centre point and branched out the arch so it could be mirrored and uv'd it.

It was then a case of making some pillars for the end of the bannister. The short ones go near the stairs and the taller one is at the four outer corners
In the real shop, there are lanterns hanging from the tall pillars. I made the lantern but am yet to decide whether I want it there or not. The real lantern is suspended on a really intricate swirl made from iron and I don't really like it that much. An idea I had was to have the lanterns floating with the lights in and make them bob slightly with matinee to give the scene some dynamic aspect.
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| Lantern |
Here is one of the bannisters assembled and the same is on the other side.
After the bannisters, next on the plan was to begin with the stairs. The stairs are pretty daunting and I felt that my skills just wouldn't do them justice so I found something else to model in the mean time.

There are some metal swirls on the top of the posts attached to the bannister that hold the lanterns. I had a quick go at modelling these, the one of the left is with the create polygon tool and the one on the right was with curves. I later decided that it might look more the part if the lanterns were floating all around the shop rather than just stationary upstairs.

Next up, I created the table for the books to rest on. Looking at some gothic detailing, I decided this would have to be a high poly model which I could bake down.
I began by using the create polygon to create a gothic cross shape and then using booleans to cut out the shape in to a table. I only created one corner so the rest of the table would be symmetrical, it was then a case of mirroring it around.
Here is a quick shot of the Ao bake and how it make the low poly version of the table look in engine, which I think came out really well.

After this slight de-tour I now began starting on the stairs. I had no idea where to actually start or how to break it up. So using a top down image from my reference, I managed to break down the top part of the stairs, which was the most daunting part. Then using the awful block out ramp, image ref to count the number of stairs and the scale, I began the construction of the bottom part of the stairs.