First thing I did after alpha was delete all the lanterns and the flame particle. I also turned off lens flare in the world editor for good measure.
Unlike my previous priorities, I began with the stairs as I knew from making them the first time, just how long it would take. Jon had organised a few late night lab sessions so on the first one I did the stairs.
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| Left is original, right is re-do |
First thing I went about tidying up the main section of the stairs. I deleted the original and just re-made it from scratch. I added bevels and more geometry so it would have a softer look to them and not be as angular. I smoothed a lot of edges.
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| Left is new, right is old |
Fun fact, the stairs were floating during the alpha cinematic. I did't realise this until I went in my scene after to decide what to do next. I'm unable to lower the stairs as everything lines up, so I added an extra step on the bottom to make it curve out more. I didn't remake this section as there's not that much wrong with it. I cleaned up some of the geometry and added bevels and smooths to the steps.
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| Left is old, right is new |
I made a little cross for some details to go around the stairs and on the skirting trim that surrounds the hole in the floor.
Using this image I found (ref below), I modelled and placed it around the wooden skirting. Unfortunately, it looked a lot like the Iron Cross from far away (Possible WW1 crossover?!) so I rotated it 90 degrees and it looks a lot better now.Using NDO, I made the texture maps and came out with a really nice golden trim for the crosses (see above). It's just a shame this small metal detail won't reflect as much as I'd like as there isn't direct light like that shining on them. But it's a good way to show off my use of PBR.
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| Left is old, right is new |
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| Crosses on the skirting |
Cross image ref - http://www.needlenthread.com/Images/patterns/Ecclesiastical_Embroidery/Crosses/Cross_Pattern_10.gif







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