I got 2 different books modelled and could be scaled for differentiation. It was then just a case of duplicating them around and placing them above the table and adding an active rigid body to the books and a passive rigid body to the table and plane I created to add a bit of tumble to the books.

I repeated the drop a few times so I could get varied piles for the table tops.
I then stacked some books and made about 3 different variations to place around the shop.

Using the bookcase models, I began making the book variations to go on the many shelves.

In total I made 11 different book sets which I feel was enough, especially as I can change the material of each book individually to break up the repeats.
After getting the 2 uvs for the books, I went through the sets and assigned different textures so when I export them as fbx's but keep them separate, I can apply different materials to each book. I made 5 different colours (red, blue, green, purple and brown) and then 5 more for the books that had the metal on the bindings.For alpha I didn't make the metalness map, I just did a yellow albedo for that part.

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